Running Cues
see also:
The CUE field in the right LCD shows the current cue. This is the last cue which has been referenced. It can be used in a cue selection.
All cue recording commands act on a single cue part. When you press [CUE], the soft keys change to include {PART} which lets you select one of the cue parts. [PART] is a hard key on 300 Series consoles.
If you do not include a cue part, part 1 is assumed for a new cue and the current part is assumed for an existing cue.
A cursor (>) shows the current cue. This is the cue that will be recorded if you use recording commands and do not specify a cue number. It is also the cue that will appear when you press <PREVIEW> to see the Preview display and LCD menu.
With dual playbacks, each playback has its own current cue.
The examples shown immediately below are command segments you can use to select a cue number. You can then use combinations of these command segments to replace cue where it appears in full command descriptions.
Note: Since the following examples form only part of a command, they are not related to channel control mode and the final [*], where appropriate, is not shown.
The first cue in the cue sheet is called the blackout cue and is numbered cue 0. This is an All Fade cue with all intensity levels and times of 0; it does not affect attributes. It cannot be modified or deleted.
Cue fields are green except when they become the next cue. The last recorded cue is shown at the bottom in all red if Show Last Recorded Cue is ON in the User Setup Screen
When no cues are running, cue fields in the next cue are yellow. The wait, delay and fade times and fade progress of cues are white while a cue is running.
Cue Colours (Lightpalette)
Cue fields are dark cyan, and become bright cyan when the cue is loaded. The last recorded cue is shown at the bottom in all green if Show Last Recorded Cue is ON in the Setup display.
When no cues are running, cue fields in the current cue are yellow if X Playback Colours is set to LIGHT PALETTE in the User Setup display, or black on a yellow bar if X Playback Colours is set to LIGHT PALETTE INVERT.
The cue is red (LIGHT PALETTE) or on a red bar (LIGHT PALETTE INVERT) while a cue is running, and the wait, delay and fade times and fade progress of the cue are white.
Each cue has a number of properties, which are displayed in the Live display State screen. When the X Playback Format field in the User Setup Screen is SPREAD SHEET, the property associated with each display field is indicated by the title line. When the X Playback Format field is EXPANDED or EXPANDED - FADE TIME the fields are labelled to their left. The GeniusPro default setting for the X Playback Format field is SPREAD SHEET.
| X | The playback that will run this cue. If there is no playback number the cue will be assigned to the next available playback. |
| Cue | The recorded cue number. |
| P | The cue part (1 to 12) if it is a Move Fade. Otherwise blank. |
| Type | The type of recorded cue when Tracking is off. When Tracking is on, cue type is not shown. |
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XF
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Cross Fade (default) |
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AF
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All Fade |
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MF
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Move Fade |
| Up/Down | The split fade times. If not split, only the up fade time is shown. Fade times can be from one hundredth of a second to 59 minutes and 59 seconds as shown for Fade Times or manual (off). |
| Time | The way in which fade progress and remaining time is shown depends on the X Playback Format field in the User Setup display |
| Wait | The wait time. Blank if the wait time is off. While a cue is running, the remaining wait time appears under this value. The colour indicates its state. |
| Delay | The cue split delay times. If not split only the up fade delay is shown. Blank if there are no delays. Shows initial delay times before a cue is run, the time remaining in the delay while a cue is running, and the original delays again when the fade completes. The colour indicates their state. |
| Link | Used for cue linking and looping: |
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(blank)
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There is no link. |
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#
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The number of the cue that will be run after this cue if the loop count is not exhausted. |
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Rtrn
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This is a loop return cue and marks the end |
| Loop | For cues linked to previous cues, indicates how many time the loop will pass through this cue. For cues linked to the start of a subroutine indicates how many times to run the subroutine. Zero means continuous looping. Ignored if Link is blank. |
| Cmd | A macro to be run or an effect to start or stop. This is one of the following: |
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(blank)
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No macro or effect. |
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M #
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Run the macro. Refer to Product Specification for number of macros |
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F #
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Start the effect numbered.Refer to Product Specification for number of effects |
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f #
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Stop the effect. Refer to Product Specification for number of effects |
| Profile | The assigned Up/Down profile. You can assign separate profiles for the up and down fades. |
Note: The text label (caption) assigned to the cue is shown at the far right end of the second line of cue information, without a field label.
Each cue has a number of properties, which are displayed in the Live display State screen. When the X Playback Format field in the User Setup Screen is SPREAD SHEET, the property associated with each display field is indicated by the title line. When the X Playback Format field is EXPANDED or EXPANDED - FADE TIME the fields are labelled to their left. The Lightpalette default setting for the X Playback Format field is EXPANDED.
| Q | The recorded cue number. |
| P | The cue part (1 to 12) if it is a Tracking Cue. Otherwise blank. |
| Time | The split fade times. If not split, only the up fade time is shown. Fade times can be from one hundredth of a second to 59 minutes and 59 seconds as shown for Fade Times or manual (off). The way in which fade progress and remaining time is shown depends on the X Playback Format field in the User Setup display. |
| Wait | The wait time. Blank if the wait time is off. While a cue is running, the remaining wait time appears under this value. The colour indicates its state. |
| Delay | The cue split delay times. If not split only the up fade delay is shown. Blank if there are no delays. Shows initial delay times before a cue is run, the time remaining in the delay while a cue is running, and the original delays again when the fade completes. The colour indicates their state. |
| Link | Used for cue linking and looping: |
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(blank)
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There is no link. |
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Q#
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The number of the cue that will be run after this cue if the loop count is not exhausted. |
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Rtrn
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This is a loop return cue and marks the end |
| Loop | For cues linked to previous cues, indicates how many time the loop will pass through this cue. For cues linked to the start of a subroutine, indicates how many times to run the subroutine. Zero means continuous looping. Ignored if Link is blank. |
| Macro # | Run the macro. Refer to Product Specification for number of macros |
| FXGo # | Start the effect. Refer to Product Specification for number of effects |
| FXStop # | Stop the effect. Refer to Product Specification for number of effects |
| Playback | The playback that will run this cue. If the label isn't showing the cue will be assigned to the next available playback. |
| Profile | The assigned Up/Down profile. You can assign separate profiles for the up and down fades. |
| Att Prof | The profile assigned to attributes. |
Note: The text label (caption) assigned to the cue is shown at the far right end of the first line of cue information, without a field label.
On power-up, each playback is positioned on the cue which was the current cue when you shut down the console. Press [GO] to run the next cue and automatically load the cue after that, once fading is complete. The [GO] button light flashes while the cue is fading, but not during any delay or wait time. The light is on if a cue is loaded for playback, otherwise the light is off.
If there are any stopped or reversing cues, pressing [GO] restarts those cues running forwards. Continuously pressing [GO] will step sequentially through the cue sheet.
Running timed cues will sequence through the cue sheet, taking account of link and loop cues. When the end of the cue sheet is reached, the playback is cleared and no more cues can be run until the playback is reloaded.
Note: A link to a non existent cue (or any other link/loop error) will also clear the playback.
Cues do not have to complete before another cue is run. However a maximum of (refer to Product Specification for number of simultaneous fades) can be run where each cue part counts as a fade and split cues and parts count as 2 fades.
Note: (GeniusPro) Running a Cross/All Fade immediately steals channels from all previous Cross/All or Move Fades.
Note: (Lightpalette) Running a Block Cue immediately steals channels from all previous Move Fades.
Manual cues are sequenced and loaded by the X playbacks the same as timed cues, except that the playback will not actually run the cue.
If you need to run cues out of their normal cue sheet order, you can load a cue onto the X Playback.
Individual cue parts cannot be loaded.
The cue times, links, and profiles can be temporarily overridden when loading the cue using the same syntax as when recording the cue. In addition, you can load any cue as a Move Fade (Tracking Cue) regardless of how it was recorded. This does not permanently change the properties of the cue.
Running cues can be stopped and then cut backwards. The backwards cut time is given by the X Back, Cut field in the User Setup display, or by the playback faders if you are in Manual Time mode. When cutting backwards, the previous cue in the cue sheet is always cut to, rather than the previously run cue.
To stop any forward running cues, press [STOP/BACK]. A second press cuts stopped cues backwards to the previous cue. If there are no running or stopped cues, the first press cuts backwards to the previous cue.
While there are cue fades which are stopped or cutting, the [GO] light flashes.
Normally a cue waits and then delays and finally fades to completion. When going to or cutting to a cue, wait and delay times are ignored and the fade time is taken from the X Back, Cut field in the Default Times window of the User Setup Screen
[CUT] has the same effect as [GO] if there are stopped or reversing cues. The stopped or reversing cues are restarted forwards. Otherwise it cuts to the next unrun cue. Unlike [GO], if you are on the last cue in the cue sheet and you press [CUT], it cuts to the first cue in the cue sheet.
For GeniusPro, you can temporarily override the default Cut time when cutting to a cue by using the same syntax as when recording the cue. This has no effect on the recorded cue. This is the same as the equivalent [GO] command except that any delay times are ignored.
Using the Rate/Level Wheel to Change Fade Progress (500 Series Consoles)
Normally cue fades progress automatically. However, you can use the Rate Wheel to change the fade progress of all currently running cues or parts on either X playback, or change the rate of a single running cue or cue part.
On consoles with two wheels, the Rate Wheel is next to the X playbacks. Do not confuse it with the Level Wheel. On consoles with only one wheel, the single wheel is the Level Wheel normally, and the Rate Wheel while rate functions are active.
To put all fades on a playback under Rate Wheel control, press the {RATE} softkey above the appropriate playback. The left LCD changes to {UNRATE}, {UPRATE} and {DOWNRATE}.
{UPRATE} and {DOWNRATE} are toggle keys, so that you can control the up fade rate, the down fade rate, or both. When you first press {RATE}, both are highlighted.
Changing the current fade rate does not change the recorded fade time for any cues or parts. Rather, it changes the time remaining for cues that are running when you press {RATE}. If there is more than one cue or cue part running when you press {RATE}, the Rate Wheel changes their fade rates proportionally.
The Rate Wheel loses control of fades when all fades are completed, or when a new fade is started.
To move the cursor ( > ) up or down and select a single cue or part for Rate Wheel control, press up or down When you are controlling only one cue, to return to controlling all of the running cues or parts, press {UNRATE} {RATE}.
To toggle the up fade rate control between on and off, press {UPRATE}. When there is a bar above this soft key, the Rate Wheel changes the fade time of channels which are fading up.
To toggle the down fade rate control between on and off, press {DOWN RATE}. When there is a bar above this soft key, the Rate Wheel changes the fade time of channels which are fading down.
To return the fader to normal functioning, press {UNRATE}. Changes you made with the Rate Wheel still apply to running cues or parts, but the Rate Wheel no longer controls any fades.
Using the Level Wheel to Change Fade Progress (300 Series Consoles)
Normally cue fades progress automatically. However, you can use the Level Wheel to change the fade progress of all currently running cues or parts on either X playback, or change the rate of a single running cue or cue part.
To put all fades on a playback under Rate Wheel control, press the appropriate [RATE] key. Both [RATE] keys are toggle keys which set the status of the rate control for either X playback and operate as follows:
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Up and Down Fade | Both UP and DN LEDs illuminated |
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Up only Fade | UP only LED illuminated |
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Down only Fade | DN only LED illuminated |
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Unrate | Both UP and DN LEDs extinguished |
Selecting Up rate, Down rate or both automatically changes the level wheel to a rate wheel while the rate function is selected. Set the fade progress for Up or Down fade progress or both, then press the appropriate [RATE] key to end the rate adjustment and return the wheel to the normal level function.
Changing the current fade rate does not change the recorded fade time for any cues or parts. Rather, it changes the time remaining for cues that are running when you press [RATE]. If there is more than one cue or cue part running when you press [RATE], the Level Wheel changes their fade rates proportionally.
The Level Wheel loses control of fades when all fades are completed, or when a new fade is started.
Rate changes you made with the Level Wheel still apply to running cues or parts, but the Level Wheel no longer controls any fades.
Cue Fade Progress in Manual Time
Normally cue fades progress automatically. Manual Time takes the fade times of all currently running cues and the next cue on the Playback from the time fader. The next cue is adjusted to the exact value of the time fader, and the currently running cues are adjusted proportionally to their current percent on completion. The up and down times can be controlled separately.
Any new cues automatically come under control of the fader and take their time from the time controls.
To change the playback faders into time controls, press {MAN TIME} over the playback. The LCD changes to {AUTO}, {INST} and {MAN FADE} in this mode. The time for the fade will now be taken from the playback faders acting as time controls. The scales for time are on the outside of the two faders and are marked from 0 to infinity
To instantly complete a fade, press {INST}.
To return to normal mode where the fades continue automatically, press {AUTO}. Changes made while you were in Manual Time mode remain on the fader but all new cues will be run using their recorded times.
[UPDATE] cue # [*] changes levels in the specified cues as necessary based on channels that have been modified including channels that are not already in the cues. Channels that are off in the selection are removed from the cues. The cues must already exist.
Note: The [UPDATE] command for cues defaults to updating all channels, including channels that are not already in the cue. [UPDATE] cue # [*] is the same as [UPDATE] {ADD ALL} cue # [*]. When updating a cue to include all channels, it is therefore not necessary to include the {ADD ALL} softkey in the syntax.
- [UPDATE] [CUE] [1] [*] All Modes
Records all channels that have been modified live into cue 1including channels that are not already in the cue.
[SUB] [7] [*] [UPDATE] [CUE] [1] [*] All Modes
First selects all of the channels in submaster 7, then records their levels in cue 1, including channels that are not already in cue 1.
- [UPDATE] {CHANS IN} cue [*] changes levels in the specified cues as necessary based on channels that have been modified ignoring channels that are not already in the cues. Channels that are off in the selection are removed from the cues. The cues must already exist.
- [UPDATE] {CHANS IN} [CUE] [1] [*] All Modes
Records all channels that have been modified live into cue 1, ignoring channels that are not already in the cue.- [SUB] [7] [*] [UPDATE] {CHANS IN} [CUE] [1] [*] All Modes
First selects all of the channels in submaster 7, then records their levels in cue 1, ignoring channels that are not already in the cue.
- chan [UPDATE] cue [*] changes levels of the specified channels in the specified cues to match the current Levels screen. Adds channels that are not already in the cues. Channels that are off in the selection are removed from the cues. The cues must already exist.
- [1] [THRU] [5] [UPDATE] [CUE] [1] [*] All Modes
Changes channel 1 through 5 levels in cue 1, adding channels that are not already in the cue.
[1] [THRU] [5] [UPDATE] [CUE] [1] [THRU] [4] [*] All Modes
Changes channel 1 through 5 levels in cues 1 through 4, adding channels that are not already in the cues.
- Note: To clear the changed indicator and set red channel levels back to cyan, press [SHIFT] [CLEAR]
Updating Cues from the Live Screen
When in one of the two Cue Preview screens (Cue Sheet or X Ref) you can update cues according to the levels in the Live Screen (on stage) using the syntax chans [@] [LIVE]. This syntax will set the selected channel levels into currently highlighted cue in the Preview Screen, including channels not already in the cue. Alternatively, you can update only the channels in the cue using the syntax cue [@] [LIVE].
[1] [THRU] [5] [@] [LIVE] Direct Action Modes
[1] [THRU] [5] [@] [LIVE] [*] Command Line Mode
Sets the levels of channels 1 to 5 in the currently selected cue to the levels in the Live Screen (levels on stage). If any of the channels are not already in the cue, they are added to the cue.
[CUE] [1] [@] [LIVE] Direct Action modes
[CUE] [1] [@] [LIVE] [*] Command Line Mode
Selects the channels in cue 1 and sets them according to the levels in the Live Screen (on stage)
You can change levels and properties for the next cue temporarily by using the Playback display. These changes are not recorded in the cue, so the next time you run it the recorded properties and levels will be used. This does not modify the current cue (the cue with > next to it). It modifies the cue currently loaded and ready for playback when you press [GO].
Fading Cues with the Level Wheel
Once you have recorded cues, you can view and edit them in the Preview display. You can also use the Preview display to create new cues.
Note: Changing levels while in this display changes the recorded levels in the current cue without a record command and without warning you.
The Preview Display
To show the Preview display press <PREVIEW> in the Display keypad.
The Preview display Levels screen shows the recorded channel levels (intensity levels and attribute levels) of the current cue. The Levels screen background is grey rather than black to show that levels changed in this display are not being changed live. To change output levels you must be in the Live display.

The Preview display State screen shows a page of cues and their associated fields. The current cue is highlighted with a red background.
The title bar shows the date and time, display name, show name, and grandmaster status. The date and time format can be set in the Console Time window of the second Setup display State screen. The show name is preceded by an asterisk (*) when changes have been made to the show since you last saved it.
The Wheel window at the right shows the position within the cue sheet. The number shows the index of the current cue. For example the first, second, and third cues have index 1, 2, and 3. The index is independent of the cue number.
If no cues have been recorded, the cue sheet automatically records cue 1 as a cross fade with no levels and default fade and delay times.
To go directly to a cue, press [CUE] # [*] where # is the cue number. If the cue does not exist, you will be warned that you are creating a new item. Press [*] again to create the new cue, or [CLR] or [UNDO] to cancel the command.

To show the main cue editing screen, press {SPREAD SHEET} to switch to Spread Sheet mode.
When you are in the Preview display you can choose to have channel levels displayed in the cross reference format rather than the standard Levels screen format.
To show the Cue XRef display press <PREVIEW> in the Display keypad and then the {X REF} soft key. This automatically puts the State screen into Spread Sheet mode.


Channel levels in the Levels Screen have different colours depending on the cue type and the level itself.
Fields on the Preview display State screen show the current values for cue properties. The fields in this display are the same as in the X Playback window of the Live display with the following addition.
Note: The fields in the Cue Sheet version of the State screen are identical to the fields in the Live Screen. You cannot see the attribute time and attribute profile (GeniusPro) from the Cue Sheet version, though you can modify them.
Att Profile: The assigned attribute time and profile (one on each cue line).
To switch to the Preview display and create a new cue, press <PREVIEW> [CUE] # [*] where # is the new cue number.
To create a new cue while you are in the Preview display, press [CUE] # [*] where # is the new cue number.
You will be warned that you are creating a new item. Press [*] again to create and display the new cue or [CLR] or [UNDO] to cancel the command.
To show the recorded levels of a cue in the Levels display, select the required cue.
For a Move Fade (Tracking Cue), channels which are off are shown with a blank level; channels which are on at 0 are shown with a level of 0. For a cross fade, both of these are shown as blank and treated as a level of 0 since all channels are used in the fade.
First select the cue and ensure that the highlight is on the cue number. Use the Channel Control commands (for example [1] [@] [1] [*] , [CUE] [1] [@] [5] [*] ) to set channel levels. once you set channel levels in this display, they are automatically recorded. The Level Wheel and some soft keys cannot be used to change levels in the Preview display.
Note: When you set channel levels in the Preview display with Tracking on, you can set them off (chans [@] {OFF} [*]) or set them to zero (chans [@] [0] [*]). When set off, levels track through from previous cues. When set to 0, levels are forced to zero in the cue. You can set levels off in a Cross Fade (Blocking Cue) to make individual channels track through the cue, or at zero in a Move Fade (Tracking Cue) to block individual channels. When you record from the Live display with Tracking on, channels at zero are set to zero level in the cue only if they change from the previous cue. Otherwise they are recorded off and channel levels track through from the previous cue.
Setting Channel Tracking Status
Normally any channels you record into a cue take on the channel tracking status currently set in the Cue Tracking field of the Show Details window of the Show Setup Screen. You can change the tracking status of channels as you set their levels by using the [Q ONLY/TRACK] key.
If Cue Tracking is set to ON the selected channel levels will be changed only in the current cue. If Cue Tracking is set to OFF or THIS CUE ONLY, the selected channel levels will be changed in the current cue and track through subsequent cues to where the channel levels are next set.
Cues can be deleted from the Preview display. This is a good way to delete cues if you are only going to delete a few. To learn how to delete all cues or a range of cues from the Archive display refer to 'Clear Operations' in the Archive Screen.
Renumbering changes the cue numbers so that they start at 1 and increase in increments of 1; that is 1, 2, 3
cue parts are also renumbered similarly. Decimal point cues are changed to whole number cues but the order of cues remains the same. You can renumber the whole cue sheet or specify a start cue for renumbering. Link properties in the cues are updated to reflect the new cue numbers.
You can record submasters, cues, groups, and effect steps while you are in the Preview display. The syntax is the same as for recording from the Live display. The highlight must be on the cue number (the CUE field).
Using recording commands while you are in the Preview display copies the Preview display levels to the target submaster, cue, group, or effect step. For example, if the current cue is 1, then [SUB] [2] [RECORD] will copy the levels from cue 1 into submaster 2. This also lets you copy cues.For example, [CUE] [2] [RECORD] copies the levels from cue 1 into cue 2.
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