Recording Cues

see also
Running Cues
X Playbacks

 

This section describes how to set up and record the levels and properties of individual cues and cue parts. To show the Cue Sheet press the <PREVIEW> key. The following topics are covered:


Cue and Part Numbering
All cues, can comprise up to 12 parts numbered from 1 to 12. Each cue consists of a minimum of 1 part (e.g., Cue 1 Part 1, Cue 3.2 part 12, etc). If a part number is not specified using the {PART} softkey ([PART] hardkey on 300 Series consoles) when recording a cue, part 1 is automatically assumed. When a cue is run, all parts of the cue are run together. For the maximum number of cues, refer to Product Specification
If you initially record whole number cues only, you can use a decimal cue number (for instance 3.5) to insert extra cues between whole numbers. You can insert decimal cues .1 through .9 between any two consecutively numbered cues. Entering a . 0 is optional in a cue number and is the same as if omitted (cue 1 is the same as cue 1.0). Examples of cues (in cue sheet order) are:

0.1
1 (first full numbered cue - same as 1.0).
1.1
1.3
2
100
999.9 (last possible cue).

When a cue is run, all of its parts are run together. If you record a channel in a cue part that has already been recorded in another part of the same cue, the new level (latest recorded level) is used for the channel. Cue wait times, macros, links/loops and commands apply only to the cue as a whole, but separate delay times and profiles can be used on each part. If a cue is referenced without specifying a part, part 1 is assumed.

Cross Fade, Block, and All Fade cues can only have one part (numbered 1) since otherwise all parts would have all channels and the last one would over-ride all previous parts. Parts are always Move Fades (GeniusPro) or Tracking Cues (Lightpalette)


Recording Cue Levels

[RECORD] [*] records the levels (intensity levels and attribute levels) on the current display into the current cue.

[CUE] # [RECORD] [RECORD] (Direct Digit Modes)
[RECORD] [CUE] # [*] (Command Line Mode)
Records the levels on the current display (the Live, Cue/Preview, Group, Effect, or Submaster display) into the specified cue. For information on setting intensity and attribute levels, refer to Working With Channel Levels . For examples of recording, refer to Basic Recording.

Note: . When you set channel levels in the Preview display with Cue Tracking on, you can set them off (chans [@] {OFF} [*]) or set them to zero (chans [@] [0] [*]). When set off, levels track through from previous cues. When set to 0, levels are forced to zero in the cue. Thus you can set levels off in a Cross Fade (Blocking Cue) to make individual channels track through the cue, or at zero in a Move Fade (Tracking Cue) to block individual channels. When you record from the Live display with the Cue Tracking field in the Show Setup display set ON, channels at zero are set to zero level in the cue only if they change from the previous cue. Otherwise they are recorded Off and channel levels can track through from the previous cue in later editing

 

 


Recording Cue Properties
Cues have the following properties that can be specified when recording, or edited later:

Fade Times

Each cue has up and down fade times that are used when the cue is run. You can enter fade values from one hundredth of a second to 59 minutes and 59 seconds , as shown in the table.

 Key Entry

 Shown as

 Value

0.01

 0.01

One hundredth of a second

0.1

 0.1

One tenth of a second

 1

 1

 One second

10

10

Ten seconds

100

1:00

One minute

 1000

 10:00

 Ten minutes

 1025

 10:25

 Ten minutes twenty five seconds

 5959

59:59

 Fifty nine minutes, fifty nine seconds

The fade times control the time for the cue to fade to 100% of its recorded levels. You can split fade times into the time it takes increasing levels to reach their new settings (the up fade time), and the time it takes decreasing levels to reach their new settings ( the down fade time).
In cues with parts, each part can have its own fade and delay times, but the wait time applies to the whole cue and is taken from part 1.
cue [TIME] # [RECORD] (Direct 1 and 2 Digit)
[RECORD] cue [TIME] # [*] (Command Line)
Records the levels on the current display into the specified cue, and assigns a fade time.If the cue already exists, an overrecord message gives you the chance to cancel the recording. Press [RECORD] [*] again to record over the cue or [CLR] or [UNDO] to cancel the operation.
cue [TIME] {OFF/MAN} [RECORD] (Direct 1 and 2 Digit)
[RECORD] cue [TIME] {OFF/MAN} [*] (Command Line)
Records the levels on the current display into the specified cue, and makes the cue into a manual fade. If the cue already exists, an overrecord message gives you the chance to cancel the recording. Press [RECORD] [*] again to record over the cue or [CLR] or [UNDO] tocancel the operation.

For examples of setting fade time, refer to Recording Levels and Properties

See also Assigning Fade Times to Attributes


Delay Times

Each cue has up and down delay times and a wait time which are used when the cue is run. These can be set to values from one hundredth of a second to 59 minutes and 59 seconds as shown for Fade Times

Delay times are used to delay the start of a fade from when you press [GO]. You can split delay times into the time until the channels whose levels are increasing start to fade (the up delay time), and the time until the channels whose levels are decreasing start to fade (the down delay time).

In cues with parts, each part can have its own fade and delay times, but the wait time applies to the whole cue and is taken from part 1.

cue [DELAY] # [RECORD] (Direct 1 and 2 Digit)
[RECORD] cue [DELAY] # [*] (Command Line)
records the levels on the current display into the specified cue, and records a delay time. If the cue already exists, an overrecord message gives you the chance to cancel the recording. Press [RECORD] [*] again to record over the cue or [CLR] or [UNDO] to cancel the operation.

If you only enter one number for time, it is used for both the up and down delay times. To enter separate up and down delay times, use [/] to separate the two numbers. The first number becomes the up delay time and the second number becomes the down delay time.

Separate delay times can be assigned to each cue part. To delete an assigned delay time, omit the time value.

 

If the specified cue doesn’t exist, creates a new cue with no levels but with the specified delay times. If you only enter one number for time, it is used for both the up and down delay times. To enter separate up and down delay times, use [/] to separate the two numbers. The first number becomes the up delay time and the second number becomes the down delay time.

 


Wait Time

Each cue has a wait time which is used when the cue is run. These can be set to values from one hundredth of a second to 59 minutes and 59 seconds as shown for Fade Times .
When a cue’s wait time is set, the next cue in sequence will start automatically the set time after the start of the cue. If the wait time is zero, the next cue starts at the same time as the cue with the zero wait time. If the wait time is off the next cue will not run automatically.
In cues with parts, each part can have its own fade and delay times, but the wait time applies to the whole cue and is the same for each part of the cue.
cue [WAIT] # [RECORD]
[RECORD] cue [WAIT] # [*]
Records the levels on the Live display into the specified cue, and assigns a wait time to it. If the cue already exists, an overrecord message gives you the chance to cancel the recording. Press [RECORD] [*] again to record over the cue or [CLR] or [UNDO] to cancel the operation.The wait time cannot be split. In multi-part cues, only the wait time in the first part is used. To delete an assigned wait time, omit the time value.
[CUE] [1] [WAIT] [4] [RECORD] Direct 1 and 2 Digit
[RECORD] [CUE] [1] [WAIT] [4] [*] Command Line
Records cue 1 with levels and a wait time of 4 seconds. cue [WAIT] # [*] changes the wait time of the specified cue without changing recorded levels. If the cue doesn’t exist, creates a new cue with no levels but with the specified wait time. You do not get an overrecord warning with this command if the cue exists.
[CUE] [1] [WAIT] [*] All Modes
Resets cue 1 wait time to the setting of the Cue Wait field in the User Setup Screen (Default = OFF)
[CUE] [1] [WAIT] [4] [*] All Modes
Changes the cue 1 wait time to 4 seconds without changing any levels.


Assigning Fade Profiles

Profiles let you change the fade characteristics of cues.

You can assign a profile to the cue, or assign separate profiles to the up fade and down fade.

cue [PROFILE] # [RECORD] Direct 1 and 2 Digit
[RECORD] cue [PROFILE] # [*] Command Line
Records the levels on the current display into the specified cue and assigns a fade profile to it. If the cue already exists, an overrecord message gives you the chance to cancel the recording. Press [RECORD] [*] again to record over the cue or [CLR] or [UNDO] to cancel theoperation. For information on how to create and edit profiles, refer to Profiles.

If you only enter one fade profile number, it is used for both the up and down fades. To enter separate up and down fade profiles, use [/] to separate the two numbers. The first number becomes the up fade profile and the second number becomes the down fade profile.

Separate fade profiles can be assigned to each cue part. To delete an assigned fade profile, omit the fade profile number. Separate fade profiles can be assigned to each cue part. To delete an assigned fade profile, omit the fade profile number.
[CUE] [1] [PROFILE] [3] [RECORD] Direct 1 and 2 Digit
[RECORD] [CUE] [1] [PROFILE] [3] [*] Command Line
Records levels into cue 1 and assigns fade profile 3 to both the up and down fades.
[CUE] [1] [PROFILE] [3] [/] [1] [RECORD] Direct 1 and 2 Digit
[RECORD] [CUE] [1] [PROFILE] [3] [/] [1] [*] Command Line
Records levels into cue 1 and assigns fade profile 3 to the up fade and fade profile 1 to the down fade.
[CUE] [1] [PROFILE] [/] [1] [RECORD] Direct 1 and 2 Digit
[RECORD] [CUE] [1] [PROFILE] [/] [1] [*] Command Line
Records levels into cue 1 and assigns fade profile 1 to the down fade. The up fade profile is set to 0 if this is a new cue, or left as it is if over-recording.
[CUE] [1] [PROFILE] [3] [/] [RECORD] Direct 1 and 2 Digit
[RECORD] [CUE] [1] [PROFILE] [3] [/] [*] Command Line
Records levels into cue 1 and assigns fade profile 3 to the up fade. The down fade profile is set to 0 if this is a new cue, or left as it is if over-recording.
[CUE] [1] [PROFILE] [RECORD] Direct 1 and 2 Digit
[RECORD] [CUE] [1] [PROFILE] [*] Command Line
Records levels in cue 1 and deletes any assigned fadeprofiles.
cue [PROFILE] # [*] changes the fade profile assigned to the specified cue without changing recorded levels. If the cue doesn’t exist, this command creates a new cue with no levels but with the specified fade profile assignment. You do not get an overrecord warning with this command if the cue exists.
[CUE] [1] [PROFILE] [*] All Modes
Deletes the fade profile assigned to cue 1 without changing recorded levels.
[CUE] [1] [PROFILE] [2] [*] All Modes
Changes the up and down fade profiles assigned to cue 1 to fade profile 2 without changing recorded levels.
[CUE] [1] [PROFILE] [4] [/] [2] [*] All Modes
Changes the up fade profile assigned to cue 1 to fade profile 4 and the down fade profile to fade profile 2 without changing recorded levels.
[CUE] [1] [PROFILE] [/] [2] [*] All Modes
Changes the down fade profile assigned to cue 1 to fade profile 2 without changing recorded levels. Does not change the up fade profile.
[CUE] [1] [PROFILE] [2] [/] [*] All Modes
Changes the up fade profile assigned to cue 1 to fade profile 2 without changing recorded levels. Does not change the down fade profile.

See also Asigning Fade Profiles to Attributes


Assigning Fade Times to Attributes

You can assign a fade time to the attribute change for the cue. This can be set to values from one hundredth of a second to 59 minutes and 59 seconds as shown for Fade Times .
cue [@ATT] [TIME] # [RECORD] Direct 1 and 2 Digit
[RECORD] cue [@ATT] [TIME] # [*] Command Line
Records the levels on the current display into the specified cue, and assigns an attribute fade time. If the cue already exists, an overrecord message gives you the chance to cancel the recording. Press [RECORD] [*] again to record over the cue or [CLR] or [UNDO] to cancel the operation.
[CUE] [1] [@ATT] [TIME] [4] [RECORD] Direct 1 and 2 Digit
[RECORD] [CUE] [1] [@ATT] [TIME] [4] [*] Command Line
Records levels into cue 1 and assigns an attribute fade time of 4 seconds.

cue [@ATT] [TIME] # [*] changes the fade time assigned to the specified cue’s attributes without changing recorded levels. If the cue doesn’t exist, this command creates a new cue with no levels but with the specified attribute fade time assigned. You do not get an overrecord warning with this command if the cue exists.
[CUE] [1] [@ATT] [TIME] [5] [*] All Modes
Changes the attribute fade time for cue 1 to 5 seconds without changing any levels or other cue properties.

See also Fade Time


Assigning Fade Profiles to Attributes

You can assign a profile to the attribute change for the cue.

[RECORD] cue [@ATT] [PROFILE] # [RECORD] [*] records the levels on the current display into the specified cue and assigns a fade profile for attribute changes in the cue. If the cue already exists, an overrecord message gives you the chance to cancel the recording. To rerecord the cue, press [RECORD] [*] again. To cancel the recording, press [CLR] or [UNDO]. For information on creating and editing profiles, refer to Profiles

Separate fade profiles can be assigned to each cue part for attributes. To delete an assigned fade profile, omit the fade profile number.

 


Assigning an Effect

[RECORD] cue [FX] # [RECORD] [*] records the levels on the Live display into the specified cue and assigns an effect to it. If the effect number is positive the cue starts the effect. If the effect number is negative the cue stops the effect. If the cue exists, an overrecord message gives you the chance to cancel the recording. To rerecord the cue, press [RECORD] [*] again. To cancel the recording, press [CLR] or [UNDO].

For GeniusPro, effects run by cues are stopped if you use [CUE]# [CUT] or [CUE] # [GO] except in Move Fade cues. To go to a new cue without stopping these effects, use [CUE] # [GO] if the cue is a Move Fade, or CUE # [LOAD] [GO] for any fade.

For Lightpalette, Effects run by cues are stopped if you use [GOTO] {CUE] # [*]. To go to a new cue without stopping these effects, use [LOAD] [CUE] # [*] [GO]

The effect starts (positive effect number) or stops (negative effect number) when you run the cue. The up fade time of the cue overrides the fade up time of a starting effect. The down fade time of the cue overrides the fade down time of a stopping effect. To delete an assigned effect, omit the effect number.
[CUE] [1] [FX] [2] [RECORD] Direct 1 and 2 Digit
[RECORD] [CUE] [1] [FX] [2] [*] Command Line
Records levels into cue 1 and assigns effect 2 start to it.
[CUE] [2] [FX] [-] [2] [RECORD] Direct 1 and 2 Digit
[RECORD] [CUE] [2] [FX] [-] [2] [*] Command Line
Records levels into cue 2 and assigns effect 2 stop to it.
[CUE] [1] [FX] [RECORD] Direct 1 and 2 Digit
[RECORD] [CUE] [1] [FX] [*] Command Line
Records levels into cue 1 and deletes any assigned effect.
cue [FX] # [*] changes the effect start or stop assigned to the specified cue without changing recorded levels. If the cue doesn’t exist, creates a new cue with no levels but with the specified effect assignment. You do not get an overrecord warning with this command if the cue exists.
[CUE] [1] [FX] [*] All Modes
Deletes the effect assigned to cue 1 without changing
recorded levels.
[CUE] [1] [FX] [3] [*] All Modes
Changes the effect assigned to cue 1 to effect 3 start
without changing recorded levels.
[CUE] [2] [FX] [-] [3] [*] All Modes
Changes the effect assigned to cue 1 to effect 3 stop
without changing recorded levels.


Assigning a Macro

[RECORD] cue [MACRO] # [RECORD] [*] records the levels on the Live display into the specified cue and assigns a macro to it. If the cue already exists, an overrecord message gives you the chance to cancel the recording. To rerecord the cue, press [RECORD] [*] again. To cancel the recording, press [CLR] or [UNDO].

When the cue is run the macro is automatically started. To delete an assigned macro, omit the macro number.



Links, Subroutines, and Loops

Normally, cues are run sequentially from the beginning of the cue sheet to the end. Links, loops, and subroutines can be used to run cues out of sequence. These can only be applied to the first part of a cue.

Links: Links are used to jump to any cue in the cue sheet. Cues then run sequentially from that cue. Their most common usage is as part of a loop (discussed later) or to rearrange cues without having to rerecord a number of cues.

For example, assume that we have already recorded cues 1 through 20. The director changes the order of some characters entering, making it so that you need to run cues 7, 8, and 9 before you run cues 5 and 6. Of course, you can simply rerecord the cues to put them in the correct order. However, depending on the complexity of the cues, this could time consuming. The alternative is to set the Link property in cue 4 to 7, the Link property of cue 9 to 5, and the Link property of cue 6 to 10. The cues will now run as 3, 4, 7, 8, 9, 5, 6, 10, 11… One of the links in this sequence actually goes backwards in the cue sheet. This is OK, as long as you create a way to get yourself out of an infinite loop, which we did in this case by linking cue 6 to cue 10.

In order to terminate linked cues in a chain, set the link field in the last cue to Rtrn. This will force an end to the cue sheet and will not start any more cues until you explicitly reload it.
cue {LINK} # [RECORD] Direct 1 and 2 Digit
[RECORD] cue {LINK} # [*] Command Line
Records the levels from the current display into the specified cue and assigns a link to it. If the cue already exists, an overrecord message gives you the chance to cancel the recording. To rerecord the cue, press [RECORD] [*] again. To cancel the recording, press [CLR] or [UNDO].
    [CUE] [1] {LINK} [1] [0] [5] [RECORD] Direct 1 and 2 Digit
    [RECORD] [CUE] [1] {LINK} [1] [0] [5] [*] Command Line
    Records levels into cue 1 and sets the cue to link to cue 105. If you run cues in normal order, cue 105 will now be the next cue after cue 1.

cue {LINK} # [*] changes the link assigned to the specified cue without changing recorded levels. If the cue does not exist, this command creates a new cue with no levels but with the specified link assignment. You do not get an overrecord warning with this command. To delete an existing link, omit the linked cue number.
    [CUE] [1] {LINK} [1] [0] [6] [*] All Modes
    Changes cue 1 so it links to cue 106.
    [CUE] [1] {LINK} [*] All Modes
    Deletes the link assigned to cue 1 without changing recorded levels.

Subroutines: Subroutines let you link to a series of cues in another part of the cue sheet. They consist of a forward link from a “calling” cue to the first cue in the series, and a value of Rtrn for the Link property in the last cue in the series. You must set the Loop property of the calling cue to at least 1 if you want the subroutine to return. If you set it to zero, the playback will stop once it reaches the last cue in the subroutine (the one with the Link property set to Rtrn). Once called, when the subroutine returns it starts the cue after the calling cue. You can call subroutines from more than one place in the cue sheet.

For example, suppose that you have a series of 4 cues that need to run each of 12 times that a certain character appears. You could copy the series of cues 12 times. This is time consuming and takes up 48 cues worth of memory in the console. Or you could record the 4 cues in series with high cue numbers (for instance, 800, 801, 802, and 803) to keep them out of the way of your normal cue sheet numbers, and turn this series into a subroutine by setting the Link property of the last cue (803 in this case) to Rtrn. Now you can call these cues from as many places as you want. If you set the Link property of cue 2 to 800 (the start of the subroutine) and the Link property of cue 15 to 800, and the Loop properties of both of these cues to 1, then your cues will proceed as follows: 1, 2, 800, 801, 802, 803, 3…14, 15, 800, 801, 802, 803, 16… Wherever you want these four cues, you just link the cue before them to cue 800 with a Loop property of 1.

 

Loops: Loops are special cases of links and subroutines that let you go through a series of cues a fixed number of times. For instance, suppose you need to go through cues 6, 7, 8, and 9 three times and then proceed with the rest of the cue sheet. You can set the Link property in cue 9 to 6, then set the Loop property in cue 9 to 3. In this example the loop will pass through cue 9 three times. If you start at cue 5 you get 5, 6, 7, 8, 9, 5, 6, 7, 8, 9, 5, 6, 7, 8, 9, 5, 6, 7, 8, 9, 10. You actually go through all of the cues 4 times. If you use [GOTO] [CUE] [9] to get to cue 9 and then start, you are already in cue 9 the first time so the sequence goes 6, 7, 8, 9, 6, 7, 8, 9, 6, 7, 8, 9, 10. In this case you only go through the cue sequence 3 times.

Note:If you link back to a cue with its Loop property set to 0 (the default) the loop will continue forever.

Now assume that you have a series of cues that you need to call from many places in the show, but the series needs to run more than once. In this case, you want to set up a subroutine loop. Set up a subroutine as described above but set the Loop property of the calling cue to the number of times you need the sequence to repeat. If necessary, you can have a different number of repetitions each time you call the subroutine.

Note: In general, if you want to create a loop with a series of cues only once, use a linked loop, but if you want to use the loop multiple times during the show, create a subroutine loop.

Loops can be nested up to 4 levels, which means you can have loops within loops. If you explicitly load a playback, all loop counts are cleared so that when you run the sequence again it will run the loops the correct number of times.

 

cue {LOOP} # [RECORD] Direct 1 and 2 Digit
[RECORD] cue {LOOP} # [*] Command Line
Records the levels from the current display into the specified cue and assigns a loop count to it. If the cue already exists, an overrecord message gives you the chance to cancel the recording. To rerecord the cue, press [RECORD] [*] again. To cancel the recording, press [CLR] or [UNDO].
[CUE] [9] {LOOP} [5] [RECORD] Direct 1 and 2 Digit
[RECORD] [CUE] [9] {LOOP} [5] [*]
Command Line
Records levels into cue 9 and sets the cue loop count to 5. For looping subroutines, put the loop count in the calling cue. For standard loops, put the loop count in the last cue of the loop.

cue {LOOP} # [*] changes the loop count assigned to the specified cue without changing recorded levels. If the cue does not exist, this command creates a new cue with no levels but with the specified loop count. You do not get an overrecord warning with this command. To delete an existing loop count, omit the loop count.

[CUE] [9] {LOOP} [6] [*] All Modes
Changes the cue 9 loop count to 6.
[CUE] [9] {LOOP} [*] All Modes
Deletes the loop count assigned to cue 9 without changing recorded levels.


With dual playbacks, each playback keeps track of loops separately. There are a number of error conditions with Loops. If any of these occur, the playback will not run any more cues until explicitly reloaded.

 

Within the above restrictions, links and loops can be intermixed and used in any way.

Note: Remember that you can also record cues as effect steps. You may be able to implement some of your loops as effects, thus effectively increasing the number of looping levels in a cue sequence.


Fade (Cue) Types

When you are initially setting up cues, you simply change the levels as necessary for each lighting state and then record the cue. When you start running cues, or go back to make changes or add new cues, you need to know how the console treats unchanging levels.

Unless explicitly overridden, GeniusPro records all cues as Cross Fades (Cue Tracking field in Show Setup Screen Off - Default). With Cue Tracking On, GeniusPro records all new cues as Move Fades (shown as blank in Cue Type field). To record a cue which only changes the channel levels that change in the cue, you must record a Move Fade cue.

Unless explicitly overridden, Lightpalette records all cues as Tracking Cues (shown as blank in Cue Type field).

Note: Cue Tracking cannot be set to Off when using Lightpalette)

See also Level Tracking

Move Fades (MF): - GeniusPro Only. A Move Fade remembers only the channels for which levels change. All other channels are not remembered. Levels set in a cue track through subsequent cues until they come to a cue which explicitly sets those levels.
You can play up to 128 Move Fades at once between the two playbacks. Cues with separate up and down fades count as two fades for this total. Running more than 128 cues stops the oldest running cue.

When you use [GOTO], [CUT], or [LOAD], if you have tracking off, only the channels that move in the target cue will change levels. If you have tracking on, the channel levels are adjusted as though you took all of the cues leading up to the specified cue.

Move Fades are abbreviated as MF on displays, unless Cue Tracking is On, in which case they are shown as blank.

 

Cross Fade: - GeniusPro Only. A cross fade remembers levels for all channels, and forces all cue levels to the recorded levels. A blank channel level is equivalent to a zero level. If you go back and record a new channel on in cue 4 that was never used before (channel levels in all cues are zero), it is only on in that one cue, and then it is forced back to zero
If you change a Move Fade to a Cross Fade, you can change it back to a true Move Fade by changing the fade type. Channels that were tracking before you changed to a Cross Fade will now track again.
Cross Fades are abbreviated as XF on displays, and are the same as Hard Block Cues.

All Fades (AF): - GeniusPro and Lightpalette. An All Fade is the same as a Cross Fade except that when it runs it is combined with other output sources on a latest takes precedence basis (that is, it fades all channels on all playbacks). It is only useful when the Playback mode in the Show Setp Screen is set to Dual HTP mode. Otherwise it is the same as a Cross Fade

All Fades are abbreviated as AF on displays.

 

Tracking Cues: - Lightpalette Only. When cues are recorded, only the levels that changed in the cue are remembered. If you change a level in a cue, and that cue level wasn't changed for the rest of the show, the new level will now "track" through the entire show. By default, Lightpalette records all cues as Tracking Cues.
To avoid surprises resulting from tracking (particularly in blackouts) you can record a Soft Block Cue or a Hard Block cue, or change a tracking cue into a Soft Block Cue or Hard Block Cue.
You can use the {TRACK THRU} soft key to change a Soft Block Cue or Hard Block Cue back into a Tracking cue.
Soft Block Cues:- GeniusPro and Lightpalette
Soft Block Cues record explicit levels for every channel in the system, so that any changes made to cues before the cue will track only up to the cue. You can set individual channels to tracking by explicitly setting them off (use # [@] [*] or # [@] {OFF} [*] in the Cue/Preview display). Once set to off, channels in a Soft Block Cue will continue to track changes in previous cues.
Soft Block Cues show all zero levels with an explicit zero in the Cue/Preview display. Channel levels are white because they are set in the cue, not tracking from the previous cue.
In GeniusPro, selecting the {BLOCK CUE} softkey sets the cue as a soft block cue (shown as MF (Move Fade) in the Cue Type Field)
Hard Block Cues: - Lightpalette Only
Hard Block Cues record explicit levels for every channel in the system, so that any changes made to cues before the cue will track only up to the cue. You can force individual channels to track changes in previous cues by explicitly setting them off (use # [@] [*] or # [@] {OFF} [*] in the Cue/Preview display). ). However, unlike Soft Block Cues, once the selected channels are matched to the previous cue they are once again blocked. The next time you change a channel in a previous cue, it will again be blocked by the cue. To allow tracking through a Hard Block Cue you need to change it into a Soft Block Cue or a Tracking cue.
Hard Block Cues show all zero levels with an explicit zero in the Cue/Preview display. Channel levels are white because they are set in the cue, not tracking from the previous cue.


Creating a New Cue
Unless otherwise specified, a new cue is always recorded as a cross fade if tracking is off or a Move Fade if Cue Tracking is on.
Note: When Cue Tracking is on MF (Move Fade) is not displayed in the Type field if a new cue is created or a cue is specified as Move Fade using the {MOVE FADE} softkey.
cue [*] [*] creates a new cue with all fields set to the default value.
Cue Tracking Off - GeniusPro Only (GeniusPro Default)
[CUE] [2] [6] [*] [*]
Creates a new cue numbered 26 as a Cross Fade cue(XF). All other fields are set to default values.
[CUE] [2] [7] {MOVE FADE} [*] [*]
Creates a new cue numbered 27 as a Move Fade cue (MF). All other fields are set to default values.
[CUE] [2] [8] {ALL FADE} [*] [*]
Creates a new cue numbered 28 as an All Fade cue (AF). All other fields are set to default values.
[CUE] [2] [9] (BLOCK CUE} [*] [*]
Creates a new cue numbered 29 as a Soft Block Cue (MF). All other fields are set to default values.
Cue Tracking On or This Cue Only - GeniusPro or Lightpalette
GeniusPro
[CUE] [2] [6] [*] [*]
Creates a new cue numbered 26 as a Move Fade (Blank). All other fields are set to default values.
[CUE] [2] [7] {ALL FADE} [*] [*]
Creates a new cue numbered 27 as an All Fade cue (AF). All other fields are set to default values.
[CUE] [2] [8] {CROSS FADE} [*] [*]
Creates a new cue numbered 28 as a Cross Fade cue (XF). All other fields are set to default values.
[CUE] [2] [9] (BLOCK CUE} [*] [*]
Creates a new cue numbered 29 as a Block Cue (blank). All other fields are set to default values.
Lightpalette
[CUE] [2] [6] [*] [*]
Creates a new cue numbered 26 as a Tracking cue (blank). All other fields are set to default values.
[CUE] [2] [7] {HARD BLOCK} [*] [*]
Creates a new cue numbered 27 as a Hard Block cue (BL). All other fields are set to default values.
[CUE] [2] [8] {SOFT BLOCK} [*] [*]
Creates a new cue numbered 28 as a Soft Block cue (blank). All other fields are set to default values.
[CUE] [2] [9] (ALL FADE} [*] [*]
Creates a new cue numbered 29 as an All Fade Cue (AF). All other fields are set to default values.


Copying an Existing Cue
With the Cue Spreadsheet Screen displayed and the cursor positioned alongside an existing cue, you can create a new cue based on the details of the existing cue as shown:
Cue Tracking Off - GeniusPro Only (GeniusPro Default)

[CUE] [3] [0] [RECORD]
Creates a new cue numbered 30 and copies the field values of the cue alongside the cursor position.
[CUE] [3] [1] {ALL FADE} [RECORD]
Creates a new cue numbered 31, changes the Cue Type to All Fade (AF) and copies the field values of the cue alongside the cursor position.
[CUE] [3] [2] {BLOCK CUE} {RECORD}
Creates a new cue numbered 32, changes the Cue Type to Soft Block Cue (MF) and copies the field values of the cue alongside the cursor position.
Cue Tracking On or This Cue Only - GeniusPro or Lightpalette
GeniusPro
[CUE] [2] [6] [RECORD]
Creates a new cue numbered 26 and copies the field values of the cue alongside the cursor position.
[CUE] [2] [7] {ALL FADE} [RECORD]
Creates a new cue numbered 27, changes the Cue Type to All Fade (AF) and copies the field values of the cue alongside the cursor position.
[CUE] [2] [8] {CROSS FADE} [RECORD]
Creates a new cue numbered 28, changes the Cue Type to Cross Fade (XF) and copies the field values of the cue alongside the cursor position.
[CUE] [2] [9] (BLOCK CUE} [RECORD]
Creates a new cue numbered 29, changes the Cue Type to Soft Block Cue (blank) and copies the field values of the cue alongside the cursor position.
Note: Cue parts cannot be All Fade
Lightpalette
[CUE] [2] [6] [RECORD]
Creates a new cue numbered 26 as a Tracking cue (blank) and copies the field values of the cue alongside the cursor position.
[CUE] [2] [7] {HARD BLOCK} [RECORD]
Creates a new cue numbered 27, changes the Cue Type to Hard Block (BL) and copies the field values of the cue alongside the cursor position.
[CUE] [2] [8] {SOFT BLOCK} [RECORD]
Creates a new cue numbered 28, changes the Cue Type to Soft Block (BL) and copies the field values of the cue alongside the cursor position.
[CUE] [2] [9] (ALL FADE} [RECORD]
Creates a new cue numbered 29, changes the Cue Type to Soft Block (BL) and copies the field values of the cue alongside the cursor position.
When in the Live Screen or any of the Preview Screens (Cue, Group, Effect or Sub) you can copy the levels of a cue to another cue using the {COPY FROM} softkey, e.g.,
    [CUE] [5] [@] {COPY FROM} [CUE] [2]
 

You can expose the record mode soft keys at any time by using the [REC MODE] key. This key is a toggle, and switches the centre LCD (consoles with 3 LCD displays) or the left LCD (consoles with 2 LCD displays) or the LCD (Consoles with one LCD) between its normal display and the record mode soft keys.


Level Tracking

Since Cross Fades and All Fades (Block Cues) record all channels, whether they change or not, to change levels in a series of Cross Fades or All Fades (Block Cues) you must re-record each one of the cues.

Move Fades (Tracking Cues), on the other hand, are easy to modify. When the Cue Tracking field in the Show Setup Screen is set ON (Lightpalette default) all level changes track through subsequent cues to wherever the channel level is next changed. Also when Cue Tracking is set to ON all cues are automatically recorded as Move Fades (Tracking Cues) unless another type is explicitly selected. If you want to avoid level tracking when you subsequently modify cues, you can set the Cue Tracking field to THIS CUE ONLY. In this mode level changes are recorded into one cue and do not track through to subsequent cues.

For GeniusPro, when the Cue Tracking field is set to OFF (GeniusPro default) cues are recorded as Cross Fades unless explicitly recorded as another type.


Recording a Text Label

You can record a text label (caption) with each cue to help identify the cue.

[CUE] # [TEXT] text [RECORD] Direct 1 and 2 Digit
[RECORD] [CUE] # [TEXT] text [*] Command Line
Records levels on the current display into the specified cue and assigns a text string (caption) to it.

[CUE] # [TEXT] text [*] changes the text string (caption) assigned to a cue without changing recorded levels.

Refer to Basic Recording for examples.

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