Recording
Cues
- see also
- Running
Cues
- X Playbacks
- This section describes how to
set up and record the levels and properties of individual cues
and cue parts. To show the Cue Sheet press the <PREVIEW>
key. The following topics are covered:
-
- Cue and Part Numbering
- All cues, can comprise up to
12 parts numbered from 1 to 12. Each cue consists of a minimum
of 1 part (e.g., Cue 1 Part 1, Cue 3.2 part 12, etc). If a part
number is not specified using the {PART} softkey ([PART]
hardkey on 300 Series consoles) when recording a cue, part
1 is automatically assumed. When a cue is run, all parts of the
cue are run together. For the maximum number of cues, refer to
Product Specification
-
- If you initially record whole
number cues only, you can use a decimal cue number (for instance
3.5) to insert extra cues between whole numbers. You can insert
decimal cues .1 through .9 between any two consecutively numbered
cues. Entering a . 0 is optional in a cue number and is the same
as if omitted (cue 1 is the same as cue 1.0). Examples of cues
(in cue sheet order) are:
0.1
1 (first full numbered cue - same as 1.0).
1.1
1.3
2
100
999.9 (last possible cue).
When a cue is run, all of its
parts are run together. If you record a channel in a cue part
that has already been recorded in another part of the same cue,
the new level (latest recorded level) is used for the channel.
Cue wait times, macros, links/loops and commands apply only to
the cue as a whole, but separate delay times and profiles can
be used on each part. If a cue is referenced without specifying
a part, part 1 is assumed.
Cross Fade, Block, and All Fade
cues can only have one part (numbered 1) since otherwise all parts
would have all channels and the last one would over-ride all previous
parts. Parts are always Move Fades (GeniusPro) or Tracking Cues
(Lightpalette)
Recording
Cue Levels
[RECORD] [*] records the levels (intensity levels and
attribute levels) on the current display into the current cue.
- [CUE] # [RECORD] [RECORD]
(Direct Digit Modes)
- [RECORD] [CUE] # [*] (Command Line Mode)
- Records the levels on the current
display (the Live, Cue/Preview, Group, Effect, or Submaster display)
into the specified cue. For information on setting intensity
and attribute levels, refer to Working
With Channel Levels . For examples of recording, refer to
Basic Recording.
Note: . When
you set channel levels in the Preview display with Cue
Tracking on, you can set them off (chans [@] {OFF}
[*]) or set them to zero (chans [@] [0] [*]).
When set off, levels track through from previous cues. When set
to 0, levels are forced to zero in the cue. Thus you can set levels
off in a Cross Fade (Blocking Cue) to make individual channels
track through the cue, or at zero in a Move Fade (Tracking Cue)
to block individual channels. When you record from the Live display
with the Cue
Tracking field in the Show Setup display set ON, channels
at zero are set to zero level in the cue only if they change from
the previous cue. Otherwise they are recorded Off and channel
levels can track through from the previous cue in later editing
- For GeniusPro, recording a new
cue sets it as a Cross Fade when Tracking is off or a Move Fade
when Tracking is on unless otherwise specified. Recording over
an existing cue does not
change the fade type unless you explicitly change it.
- For Lightpalette, All new cues
are Tracking Cues unless you explicitly specify that they should
be Block Cues or All Fade Cues. Recording over an existing cue
does not change the cue type unless you explicitly change it.
- Recording a cue blind (in the
Cue/Preview display) does not affect the console output. The
cue needs to be loaded and run for the new levels to appear on
stage.
- The default wait, fade and delay
times are assigned to new cues unless you specify values for
them in the record command. The defaults for these values are
given by the Cue Fade, Cue Delay, and Cue Wait fields in the
The Default
Times Window of the User Setup display.
- Recording over an existing cue
leaves these values alone unless you explicitly change them.
- Recording a new cue sets it
with no links, loops, macro, or effect. Recording over an existing
cue leaves these values alone unless you explicitly change them.
- The last recorded cue appears
at the bottom of the X Playback window if the Show Last Recorded Cue field in the User
Setup display is ON.
- You can record just the intensities
or just the attributes to a cue by adding {INTS ONLY} or
{ATTS ONLY} to the command line before [RECORD],
e.g.,
- [CUE] [1] [0] {INTS ONLY}
[RECORD] - Direct Digit
- [RECORD] [CUE] [1] [0] {ATTS
ONLY} [*] - Command Line
-
- Note: For 520 and 300 Series Consoles, you must include
the {REC MODE] key in the command in order to display
the {INTS ONLY} and {ATTS ONLY} softkeys, e.g.,
-
- [CUE] [1] [0] [REC MODE]
{INTS ONLY} [RECORD] - Direct
Digit
- [RECORD] [CUE] [1] [0] [REC
MODE] {ATTS ONLY} [*] - Command
Line
Recording Cue Properties
- Cues have the following properties
that can be specified when recording, or edited later:
Fade
Times
- Each cue has up and down fade
times that are used when the cue is run. You can enter fade values
from one hundredth of a second to 59 minutes and 59 seconds ,
as shown in the table.
-
|
Key Entry |
Shown as |
Value |
|
0.01 |
0.01 |
One hundredth of a second |
|
0.1 |
0.1 |
One tenth of a second |
|
1 |
1 |
One second |
|
10 |
10 |
Ten seconds |
|
100 |
1:00 |
One minute |
|
1000 |
10:00 |
Ten minutes |
|
1025 |
10:25 |
Ten minutes twenty
five seconds |
|
5959 |
59:59 |
Fifty nine minutes,
fifty nine seconds |
The fade times control the time for the cue to fade to 100% of
its recorded levels. You can split fade times into the time it
takes increasing levels to reach their new settings (the up fade
time), and the time it takes decreasing levels to reach their
new settings ( the down fade time).
- In cues with parts, each part
can have its own fade and delay times, but the wait time applies
to the whole cue and is taken from part 1.
- cue [TIME] # [RECORD] (Direct 1 and 2 Digit)
- [RECORD] cue [TIME] # [*]
(Command Line)
- Records the levels on the current
display into the specified cue, and assigns a fade time.If the
cue already exists, an overrecord message gives you the chance
to cancel the recording. Press [RECORD] [*] again to record
over the cue or [CLR] or [UNDO] to cancel the operation.
-
- cue [TIME] {OFF/MAN} [RECORD]
(Direct 1 and 2
Digit)
- [RECORD] cue [TIME] {OFF/MAN}
[*] (Command Line)
- Records the levels on the current
display into the specified cue, and makes the cue into a manual
fade. If the cue already exists, an overrecord message gives
you the chance to cancel the recording. Press [RECORD] [*]
again to record over the cue or [CLR] or [UNDO]
tocancel the operation.
For examples of setting fade time,
refer to Recording
Levels and Properties
See also Assigning Fade Times to Attributes
Delay
Times
Each cue has up and down delay
times and a wait time which are used when the cue is run. These
can be set to values from one hundredth of a second to 59 minutes
and 59 seconds as shown for Fade
Times
Delay times are used to delay
the start of a fade from when you press [GO]. You can split
delay times into the time until the channels whose levels are
increasing start to fade (the up delay time), and the time until
the channels whose levels are decreasing start to fade (the down
delay time).
In cues with parts, each part
can have its own fade and delay times, but the wait time applies
to the whole cue and is taken from part 1.
- cue [DELAY] # [RECORD] (Direct 1 and 2 Digit)
- [RECORD] cue [DELAY] # [*]
(Command Line)
- records the levels on the current
display into the specified cue, and records a delay time. If
the cue already exists, an overrecord message gives you the chance
to cancel the recording. Press [RECORD] [*] again to record
over the cue or [CLR] or [UNDO] to cancel the operation.
If you only enter one number for
time, it is used for both the up and down delay times. To enter
separate up and down delay times, use [/] to separate the
two numbers. The first number becomes the up delay time and the
second number becomes the down delay time.
Separate delay times can be assigned
to each cue part. To delete an assigned delay time, omit the time
value.
- [CUE] [1] [DELAY] [4] [RECORD]
Direct 1 and 2
Digit
- [RECORD] [CUE] [1] [DELAY]
[4] [*] Command
Line
- Records levels into cue 1 and
assigns up and down delay
- times of 4 seconds.
- [CUE] [1] [DELAY] [4] [/]
[2] [*] Direct
1 and 2 Digit
- [RECORD] [CUE] [1] [DELAY]
[4] [/] [2] [*] Command
Line
- Records levels into cue 1 and
assigns an up delay time of 4
- seconds and a down delay time
of 2 seconds.
- [CUE] [1] [DELAY] [/] [2]
[RECORD] Direct
1 and 2 Digit
- [RECORD] [CUE] [1] [DELAY]
[/] [2] [*] Command
Line
- Records levels into cue 1 and
assigns a 2 second delay for down fades. Sets the delay time
for the up fade to the default time, or leaves it as is if over-recording
- [CUE] [1] [DELAY] [4] [/]
[RECORD] Direct
1 and 2 Digit
- [RECORD] [CUE] [1] [DELAY]
[4] [/] [*] Command
Line
- Records levels into cue 1 and
assigns a 4 second delay for up fades. Sets the delay time for
the down fade to the default time, or leaves it as is if over-recording.
-
- cue [DELAY] # [*] changes the delay time of the specified
cue without changing recorded levels. You do not get an overrecord
warning with this command if the cue exists.
If the specified cue doesnt
exist, creates a new cue with no levels but with the specified
delay times. If you only enter one number for time, it is used
for both the up and down delay times. To enter separate up and
down delay times, use [/] to separate the two numbers. The first
number becomes the up delay time and the second number becomes
the down delay time.
- [CUE] [1] [DELAY] [*] All Modes
- Resets cue 1 delay time to the
non-split default delay time in the User Setup Screen Cue Delay Up/Down field.
- [CUE] [1] [DELAY] [4] [*]
All Modes
- Changes cue 1 up and down delay
times to 4 seconds without changing any levels.
- [CUE] [1] [DELAY] [4] [/]
[2] [*] All Modes
- Changes cue 1 up delay time
to 4 seconds and its down delay time to 2 seconds without changing
any levels.
- [CUE] [1] [DELAY] [/] [2]
[*] All Modes
- Changes cue 1 down delay time
to 2 seconds without changing any levels. The up delay time is
set to the time in the User Setup Screen Cue Delay Up field if this is a new cue
or left as it is if over-recording.
- [CUE] [1] [DELAY] [4] [/]
[*] All Modes
- Changes cue 1 up delay time
to 4 seconds without changing any levels. The down delay time
is set to the time in the User Setup Screen Cue Delay Down field if this is a new
cue or left as it is if over-recording.
Wait
Time
- Each cue has a wait time which
is used when the cue is run. These can be set to values from
one hundredth of a second to 59 minutes and 59 seconds as shown
for Fade Times
.
- When a cues wait time
is set, the next cue in sequence will start automatically the
set time after the start of the cue. If the wait time is zero,
the next cue starts at the same time as the cue with the zero
wait time. If the wait time is off the next cue will not run
automatically.
- In cues with parts, each part
can have its own fade and delay times, but the wait time applies
to the whole cue and is the same for each part of the cue.
-
- cue [WAIT] # [RECORD]
- [RECORD] cue [WAIT] # [*]
- Records the levels on the Live
display into the specified cue, and assigns a wait time to it.
If the cue already exists, an overrecord message gives you the
chance to cancel the recording. Press [RECORD] [*] again
to record over the cue or [CLR] or [UNDO] to cancel
the operation.The wait time cannot be split. In multi-part cues,
only the wait time in the first part is used. To delete an assigned
wait time, omit the time value.
- [CUE] [1] [WAIT] [4] [RECORD]
Direct 1 and 2
Digit
- [RECORD] [CUE] [1] [WAIT]
[4] [*] Command
Line
- Records cue 1 with levels and
a wait time of 4 seconds. cue [WAIT] # [*] changes
the wait time of the specified cue without changing recorded
levels. If the cue doesnt
exist, creates a new cue with no levels but with the specified
wait time. You do not get an overrecord warning with this command
if the cue exists.
-
- [CUE] [1] [WAIT] [*] All Modes
- Resets cue 1 wait time to the
setting of the Cue
Wait field in the User Setup Screen (Default = OFF)
- [CUE] [1] [WAIT] [4] [*]
All Modes
- Changes the cue 1 wait time
to 4 seconds without changing any levels.
Assigning
Fade Profiles
Profiles let you change the fade
characteristics of cues.
You can assign a profile to the
cue, or assign separate profiles to the up fade and down fade.
- cue [PROFILE] # [RECORD]
Direct 1 and 2
Digit
- [RECORD] cue [PROFILE] #
[*] Command Line
- Records the levels on the current
display into the specified cue and assigns a fade profile to
it. If the cue already exists, an overrecord message gives you
the chance to cancel the recording. Press [RECORD] [*]
again to record over the cue or [CLR] or [UNDO]
to cancel theoperation. For information on how to create and
edit profiles, refer to Profiles.
If you only enter one fade profile
number, it is used for both the up and down fades. To enter separate
up and down fade profiles, use [/] to separate the two
numbers. The first number becomes the up fade profile and the
second number becomes the down fade profile.
- Separate fade profiles can be
assigned to each cue part. To delete an assigned fade profile,
omit the fade profile number. Separate fade profiles can be assigned
to each cue part. To delete an assigned fade profile, omit the
fade profile number.
- [CUE] [1] [PROFILE] [3] [RECORD]
Direct 1 and 2
Digit
- [RECORD] [CUE] [1] [PROFILE]
[3] [*] Command
Line
- Records levels into cue 1 and
assigns fade profile 3 to both the up and down fades.
- [CUE] [1] [PROFILE] [3] [/]
[1] [RECORD] Direct
1 and 2 Digit
- [RECORD] [CUE] [1] [PROFILE]
[3] [/] [1] [*] Command
Line
- Records levels into cue 1 and
assigns fade profile 3 to the up fade and fade profile 1 to the
down fade.
- [CUE] [1] [PROFILE] [/] [1]
[RECORD] Direct
1 and 2 Digit
- [RECORD] [CUE] [1] [PROFILE]
[/] [1] [*] Command
Line
- Records levels into cue 1 and
assigns fade profile 1 to the down fade. The up fade profile
is set to 0 if this is a new cue, or left as it is if over-recording.
- [CUE] [1] [PROFILE] [3] [/]
[RECORD] Direct
1 and 2 Digit
- [RECORD] [CUE] [1] [PROFILE]
[3] [/] [*] Command
Line
- Records levels into cue 1 and
assigns fade profile 3 to the up fade. The down fade profile
is set to 0 if this is a new cue, or left as it is if over-recording.
- [CUE] [1] [PROFILE] [RECORD]
Direct 1 and 2
Digit
- [RECORD] [CUE] [1] [PROFILE]
[*] Command Line
- Records levels in cue 1 and
deletes any assigned fadeprofiles.
-
- cue [PROFILE] # [*] changes the fade profile assigned to
the specified cue without changing recorded levels. If the cue
doesnt exist, this command creates a new cue with no levels
but with the specified fade profile assignment. You do not get
an overrecord warning with this command if the cue exists.
- [CUE] [1] [PROFILE] [*] All Modes
- Deletes the fade profile assigned
to cue 1 without changing recorded levels.
- [CUE] [1] [PROFILE] [2] [*]
All Modes
- Changes the up and down fade
profiles assigned to cue 1 to fade profile 2 without changing
recorded levels.
- [CUE] [1] [PROFILE] [4] [/]
[2] [*] All Modes
- Changes the up fade profile
assigned to cue 1 to fade profile 4 and the down fade profile
to fade profile 2 without changing recorded levels.
- [CUE] [1] [PROFILE] [/] [2]
[*] All Modes
- Changes the down fade profile
assigned to cue 1 to fade profile 2 without changing recorded
levels. Does not change the up fade profile.
- [CUE] [1] [PROFILE] [2] [/]
[*] All Modes
- Changes the up fade profile
assigned to cue 1 to fade profile 2 without changing recorded
levels. Does not change the down fade profile.
See also Asigning Fade Profiles to Attributes
Assigning
Fade Times to Attributes
- You can assign a fade time to
the attribute change for the cue. This can be set to values from
one hundredth of a second to 59 minutes and 59 seconds as shown
for Fade Times
.
-
- cue [@ATT] [TIME] # [RECORD]
Direct 1 and 2
Digit
- [RECORD] cue [@ATT] [TIME]
# [*] Command Line
- Records the levels on the current
display into the specified cue, and assigns an attribute fade
time. If the cue already exists, an overrecord message gives
you the chance to cancel the recording. Press [RECORD] [*]
again to record over the cue or [CLR] or [UNDO]
to cancel the operation.
- [CUE] [1] [@ATT] [TIME] [4]
[RECORD] Direct
1 and 2 Digit
- [RECORD] [CUE] [1] [@ATT]
[TIME] [4] [*] Command
Line
- Records levels into cue 1 and
assigns an attribute fade time of 4 seconds.
- cue [@ATT] [TIME] # [*] changes the fade time assigned to the
specified cues attributes without changing recorded levels.
If the cue doesnt exist, this command creates a new cue
with no levels but with the specified attribute fade time assigned.
You do not get an overrecord warning with this command if the
cue exists.
- [CUE] [1] [@ATT] [TIME] [5]
[*] All Modes
- Changes the attribute fade time
for cue 1 to 5 seconds without changing any levels or other cue
properties.
See also Fade Time
Assigning
Fade Profiles to Attributes
You can assign a profile to the
attribute change for the cue.
[RECORD] cue [@ATT] [PROFILE]
# [RECORD] [*] records
the levels on the current display into the specified cue and assigns
a fade profile for attribute changes in the cue. If the cue already
exists, an overrecord message gives you the chance to cancel the
recording. To rerecord the cue, press [RECORD] [*] again.
To cancel the recording, press [CLR] or [UNDO].
For information on creating and editing profiles, refer to Profiles
Separate fade profiles can be
assigned to each cue part for attributes. To delete an assigned
fade profile, omit the fade profile number.
- [CUE] [1] [@ATT] [PROFILE]
[3] [RECORD] Direct
1 and 2 Digit
- [RECORD] [CUE] [1] [@ATT]
[PROFILE] [3] [*] Command
Line
- Records levels into cue 1 and
assigns fade profile 3 to the attributes.
- [CUE] [1] [@ATT] [PROFILE]
[RECORD] Direct
1 and 2 Digit
- [RECORD] [CUE] [1] [@ATT]
[PROFILE] [*] Command
Line
- Records levels into cue 1 and
deletes any fade profile assigned to attributes.
-
- cue [@ATT] [PROFILE] # [*] changes the fade profile assigned to
the specified cues attributes without changing recorded
levels. If the cue doesnt exist this command creates a
new cue with no levels but with the specified fade profile assignment.
You do not get an overrecord warning with this command if the
cue exists.
- [CUE] [1] [@ATT] [PROFILE]
[*] All Modes
- Deletes the fade profile assigned
to cue 1 attributes without changing recorded levels.
-
- See also Assigning Fade Profiles
Assigning
an Effect
[RECORD] cue [FX] # [RECORD]
[*] records the levels
on the Live display into the specified cue and assigns an effect
to it. If the effect number is positive the cue starts the effect.
If the effect number is negative the cue stops the effect. If
the cue exists, an overrecord message gives you the chance to
cancel the recording. To rerecord the cue, press [RECORD] [*]
again. To cancel the recording, press [CLR] or [UNDO].
For GeniusPro, effects run by
cues are stopped if you use [CUE]# [CUT] or [CUE] #
[GO] except in Move Fade cues. To go to a new cue without
stopping these effects, use [CUE] # [GO] if the cue is
a Move Fade, or CUE # [LOAD] [GO] for any fade.
For Lightpalette, Effects run
by cues are stopped if you use [GOTO] {CUE] # [*]. To go
to a new cue without stopping these effects, use [LOAD] [CUE]
# [*] [GO]
- The effect starts (positive
effect number) or stops (negative effect number) when you run
the cue. The up fade time of the cue overrides the fade up time
of a starting effect. The down fade time of the cue overrides
the fade down time of a stopping effect. To delete an assigned
effect, omit the effect number.
- [CUE] [1] [FX] [2] [RECORD]
Direct 1 and 2
Digit
- [RECORD] [CUE] [1] [FX] [2]
[*] Command Line
- Records levels into cue 1 and
assigns effect 2 start to it.
- [CUE] [2] [FX] [-] [2] [RECORD]
Direct 1 and 2
Digit
- [RECORD] [CUE] [2] [FX] [-]
[2] [*] Command
Line
- Records levels into cue 2 and
assigns effect 2 stop to it.
- [CUE] [1] [FX] [RECORD] Direct 1 and 2 Digit
- [RECORD] [CUE] [1] [FX] [*]
Command Line
- Records levels into cue 1 and
deletes any assigned effect.
-
- cue [FX] # [*] changes the effect start or stop assigned
to the specified cue without changing recorded levels. If the
cue doesnt exist, creates a new cue with no levels but
with the specified effect assignment. You do not get an overrecord
warning with this command if the cue exists.
- [CUE] [1] [FX] [*] All Modes
- Deletes the effect assigned
to cue 1 without changing
- recorded levels.
- [CUE] [1] [FX] [3] [*] All Modes
- Changes the effect assigned
to cue 1 to effect 3 start
- without changing recorded levels.
- [CUE] [2] [FX] [-] [3] [*]
All Modes
- Changes the effect assigned
to cue 1 to effect 3 stop
- without changing recorded levels.
Assigning
a Macro
[RECORD] cue [MACRO] # [RECORD]
[*] records the levels
on the Live display into the specified cue and assigns a macro
to it. If the cue already exists, an overrecord message gives
you the chance to cancel the recording. To rerecord the cue, press
[RECORD] [*] again. To cancel the recording, press [CLR]
or [UNDO].
When the cue is run the macro
is automatically started. To delete an assigned macro, omit the
macro number.
- [CUE] [1] [MACRO] [3] [RECORD]
Direct 1 and 2
Digit
- [RECORD] [CUE] [1] [MACRO]
[3] [*] Command
Line
- Records levels into cue 1 and
assigns Macro 3 to it.
- [CUE] [1] [MACRO] [RECORD]
Direct 1 and 2
Digit
- [RECORD] [CUE] [1] [MACRO]
[*] Command Line
- Records levels into cue 1 and
deletes any assigned macro.
-
- cue [MACRO] # [*] changes the macro assigned to the specified
cue without changing recorded
levels. If the cue doesnt exist, creates a new cue with
no levels but with the specified macro assignment. You do not
get an overrecord warning
with this command if the cue exists.
-
- [CUE] [1] [MACRO] [*] All Modes
- Deletes the macro assigned to
cue 1 without changing recorded levels.
- [CUE] [1] [MACRO] [2] [*]
All Modes
- Changes the macro assigned to
cue 1 to macro 2 without changing recorded levels.
Links,
Subroutines, and Loops
Normally, cues are run sequentially
from the beginning of the cue sheet to the end. Links, loops,
and subroutines can be used to run cues out of sequence. These
can only be applied to the first part of a cue.
Links: Links are used to jump to any cue in the
cue sheet. Cues then run sequentially from that cue. Their most
common usage is as part of a loop (discussed later) or to rearrange
cues without having to rerecord a number of cues.
For example, assume that we have
already recorded cues 1 through 20. The director changes the order
of some characters entering, making it so that you need to run
cues 7, 8, and 9 before you run cues 5 and 6. Of course, you can
simply rerecord the cues to put them in the correct order. However,
depending on the complexity of the cues, this could time consuming.
The alternative is to set the Link property in cue 4 to 7, the
Link property of cue 9 to 5, and the Link property of cue 6 to
10. The cues will now run as 3, 4, 7, 8, 9, 5, 6, 10, 11
One of the links in this sequence actually goes backwards in the
cue sheet. This is OK, as long as you create a way to get yourself
out of an infinite loop, which we did in this case by linking
cue 6 to cue 10.
- In order to terminate linked
cues in a chain, set the link field in the last cue to Rtrn.
This will force an end to the cue sheet and will not start
any more cues until you explicitly reload it.
-
- cue {LINK} # [RECORD] Direct 1 and 2 Digit
- [RECORD] cue {LINK} # [*]
Command Line
- Records the levels from the
current display into the specified cue and assigns a link to
it. If the cue already exists, an overrecord message gives you
the chance to cancel the recording. To rerecord the cue, press
[RECORD] [*] again. To cancel the recording, press [CLR]
or [UNDO].
- [CUE] [1] {LINK} [1] [0]
[5] [RECORD] Direct
1 and 2 Digit
- [RECORD] [CUE] [1] {LINK}
[1] [0] [5] [*] Command
Line
- Records levels into cue 1 and
sets the cue to link to cue 105. If you run cues in normal order,
cue 105 will now be the next cue after cue 1.
- cue {LINK} # [*] changes the link assigned to the specified
cue without changing recorded levels. If the cue does not exist,
this command creates a new
cue with no levels but with the specified link assignment. You
do not get an overrecord warning with this command. To delete
an existing link, omit the
linked cue number.
-
- [CUE] [1] {LINK} [1] [0]
[6] [*] All Modes
- Changes cue 1 so it links to
cue 106.
- [CUE] [1] {LINK} [*] All Modes
- Deletes the link assigned to
cue 1 without changing recorded levels.
Subroutines: Subroutines let you link to a series of
cues in another part of the cue sheet. They consist of a forward
link from a calling cue to the first cue in the series,
and a value of Rtrn for the Link property in the last cue
in the series. You must set the Loop property of the calling cue
to at least 1 if you want the subroutine to return. If you set
it to zero, the playback will stop once it reaches the last cue
in the subroutine (the one with the Link property set to Rtrn).
Once called, when the subroutine returns it starts the cue after
the calling cue. You can call subroutines from more than one place
in the cue sheet.
For example, suppose that you
have a series of 4 cues that need to run each of 12 times that
a certain character appears. You could copy the series of cues
12 times. This is time consuming and takes up 48 cues worth of
memory in the console. Or you could record the 4 cues in series
with high cue numbers (for instance, 800, 801, 802, and 803) to
keep them out of the way of your normal cue sheet numbers, and
turn this series into a subroutine by setting the Link property
of the last cue (803 in this case) to Rtrn. Now you can call these
cues from as many places as you want. If you set the Link property
of cue 2 to 800 (the start of the subroutine) and the Link property
of cue 15 to 800, and the Loop properties of both of these cues
to 1, then your cues will proceed as follows: 1, 2, 800, 801,
802, 803, 3
14, 15, 800, 801, 802, 803, 16
Wherever
you want these four cues, you just link the cue before them to
cue 800 with a Loop property of 1.
- cue {LINK} [.] [*] changes the link assigned to the specified
cue to a Rtrn value without changing recorded levels. If the
cue does not exist, this command
creates a new cue with no levels but with a Rtrn link value.
You do not get an overrecord warning with this command. To delete
an existinglink, omit the [.].
- [CUE] [1] {LINK} [.] [*]
All Modes
- Changes cue 1 link value to
Rtrn.
- [CUE] [1] {LINK} [*] All Modes
- Deletes the link assigned to
cue 1 without changing recorded levels.
Loops: Loops are special cases of links and subroutines
that let you go through a series of cues a fixed number of times.
For instance, suppose you need to go through cues 6, 7, 8, and
9 three times and then proceed with the rest of the cue sheet.
You can set the Link property in cue 9 to 6, then set the Loop
property in cue 9 to 3. In this example the loop will pass through
cue 9 three times. If you start at cue 5 you get 5, 6, 7, 8, 9,
5, 6, 7, 8, 9, 5, 6, 7, 8, 9, 5, 6, 7, 8, 9, 10. You actually
go through all of the cues 4 times. If you use [GOTO] [CUE]
[9] to get to cue 9 and then start, you are already in cue
9 the first time so the sequence goes 6, 7, 8, 9, 6, 7, 8, 9,
6, 7, 8, 9, 10. In this case you only go through the cue sequence
3 times.
Note:If you link back to a cue with its Loop
property set to 0 (the default) the loop will continue forever.
Now assume that you have a series
of cues that you need to call from many places in the show, but
the series needs to run more than once. In this case, you want
to set up a subroutine loop. Set up a subroutine as described
above but set the Loop property of the calling cue to the number
of times you need the sequence to repeat. If necessary, you can
have a different number of repetitions each time you call the
subroutine.
Note: In general, if you want to create a loop
with a series of cues only once, use a linked loop, but if you
want to use the loop multiple times during the show, create a
subroutine loop.
Loops can be nested up to 4 levels,
which means you can have loops within loops. If you explicitly
load a playback, all loop counts are cleared so that when you
run the sequence again it will run the loops the correct number
of times.
- cue {LOOP} # [RECORD] Direct 1 and 2 Digit
[RECORD] cue {LOOP}
# [*] Command Line
- Records the levels from the
current display into the specified cue and assigns a loop count
to it. If the cue already exists, an overrecord message gives
you the chance to cancel the recording. To rerecord the cue,
press [RECORD] [*] again. To cancel the recording, press
[CLR] or [UNDO].
- [CUE] [9] {LOOP} [5] [RECORD]
Direct 1 and 2
Digit
[RECORD] [CUE] [9] {LOOP} [5] [*] Command Line
Records levels into cue 9 and sets the cue loop count to 5. For
looping subroutines, put the loop count in the calling cue. For
standard loops, put the loop count in the last cue of the loop.
cue {LOOP} # [*] changes the loop count assigned to the
specified cue without changing recorded levels. If the cue does
not exist, this command creates a new cue with no levels but
with the specified loop count. You do not get an overrecord warning
with this command. To delete an existing loop count, omit the
loop count.
[CUE] [9] {LOOP} [6] [*] All Modes
Changes the cue 9 loop count to 6.
- [CUE] [9] {LOOP} [*] All Modes
Deletes the loop count assigned to cue 9 without changing recorded
levels.
With dual playbacks, each playback keeps track of loops separately.
There are a number of error conditions with Loops. If any of these
occur, the playback will not run any more cues until explicitly
reloaded.
- A cue is linked to a non existent
cue.
- A loop is nested more than 4
levels. This can happen if loops call themselves, since this
will nest infinitely.
- A subroutine return is linked
to another cue.
- A cue is looped to a cue assigned
to the other playback in one of the dual playback modes.
Within the above restrictions,
links and loops can be intermixed and used in any way.
Note: Remember that you can also record cues
as effect steps. You may be able to implement some of your loops
as effects, thus effectively increasing the number of looping
levels in a cue sequence.
Fade
(Cue) Types
When you are initially setting
up cues, you simply change the levels as necessary for each lighting
state and then record the cue. When you start running cues, or
go back to make changes or add new cues, you need to know how
the console treats unchanging levels.
Unless explicitly overridden,
GeniusPro records all cues as Cross Fades (Cue Tracking field in Show Setup Screen
Off - Default). With Cue Tracking On, GeniusPro records all new
cues as Move Fades (shown as blank in Cue Type field). To record
a cue which only changes the channel levels that change in the
cue, you must record a Move Fade cue.
Unless explicitly overridden,
Lightpalette records all cues as Tracking Cues (shown as blank
in Cue Type field).
Note: Cue Tracking cannot be set to Off when
using Lightpalette)
See also Level Tracking
-
- Move Fades (MF): - GeniusPro Only. A Move Fade
remembers only the channels for which levels change. All other
channels are not remembered. Levels set in a cue track through
subsequent cues until they come to a cue which explicitly sets
those levels.
- You can play up to 128 Move
Fades at once between the two playbacks. Cues with separate up
and down fades count as two fades for this total. Running more
than 128 cues stops the oldest running cue.
When you use [GOTO],
[CUT], or [LOAD], if you have tracking off, only the
channels that move in the target cue will change levels. If you
have tracking on, the channel levels are adjusted as though you
took all of the cues leading up to the specified cue.
Move Fades are abbreviated as
MF on displays, unless Cue Tracking is On, in which case
they are shown as blank.
- Cross Fade: - GeniusPro Only. A cross fade remembers levels for all
channels, and forces all cue levels to the recorded levels. A
blank channel level is equivalent to a zero level. If you go
back and record a new channel on in cue 4 that was never used
before (channel levels in all cues are zero), it is only on in
that one cue, and then it is forced back to zero
- If you change a Move Fade to
a Cross Fade, you can change it back to a true Move Fade by changing
the fade type. Channels that were tracking before you changed
to a Cross Fade will now track again.
- Cross Fades are abbreviated
as XF on displays, and are the same as Hard Block Cues.
-
All Fades (AF): - GeniusPro and Lightpalette. An All Fade is the same as a Cross Fade
except that when it runs it is combined with other output sources
on a latest takes precedence basis (that is, it fades all channels
on all playbacks). It is only useful when the Playback mode in the Show Setp Screen
is set to Dual HTP mode. Otherwise it is the same as a Cross Fade
All Fades are abbreviated as AF
on displays.
- Tracking
Cues: - Lightpalette Only.
When cues are recorded,
only the levels that changed in the cue are remembered. If you
change a level in a cue, and that cue level wasn't changed for
the rest of the show, the new level will now "track"
through the entire show. By default, Lightpalette records all
cues as Tracking Cues.
-
- To avoid surprises resulting
from tracking (particularly in blackouts) you can record a Soft
Block Cue or a Hard Block cue, or change a tracking cue into
a Soft Block Cue or Hard Block Cue.
-
- You can use the {TRACK THRU}
soft key to change a Soft Block Cue or Hard Block Cue back into
a Tracking cue.
-
- Soft Block Cues:- GeniusPro and
Lightpalette
Soft Block Cues record explicit levels for every channel in the
system, so that any changes made to cues before the cue will
track only up to the cue. You can set individual channels to
tracking by explicitly setting them off (use # [@] [*]
or # [@] {OFF} [*] in the Cue/Preview display). Once set
to off, channels in a Soft Block Cue will continue to track changes
in previous cues.
-
- Soft Block Cues show all zero
levels with an explicit zero in the Cue/Preview display. Channel
levels are white because they are set in the cue, not tracking
from the previous cue.
-
- In GeniusPro, selecting the
{BLOCK CUE} softkey sets the cue as a soft block cue (shown
as MF (Move Fade) in the Cue Type Field)
-
- Hard Block Cues: - Lightpalette
Only
Hard Block Cues record explicit levels for every channel in the
system, so that any changes made to cues before the cue will
track only up to the cue. You can force individual channels to
track changes in previous cues by explicitly setting them off
(use # [@] [*] or # [@] {OFF} [*] in the Cue/Preview
display). ). However, unlike Soft Block Cues, once the selected
channels are matched to the previous cue they are once again
blocked. The next time you change a channel in a previous cue,
it will again be blocked by the cue. To allow tracking through
a Hard Block Cue you need to change it into a Soft Block Cue
or a Tracking cue.
-
- Hard Block Cues show all zero
levels with an explicit zero in the Cue/Preview display. Channel
levels are white because they are set in the cue, not tracking
from the previous cue.
- Creating
a New Cue
- Unless otherwise specified,
a new cue is always recorded as a cross fade if tracking is off
or a Move Fade if Cue
Tracking is on.
-
- Note: When Cue Tracking is on
MF (Move Fade) is not displayed in the Type field if a new cue
is created or a cue is specified as Move Fade using the {MOVE
FADE} softkey.
- cue [*] [*] creates a new cue with all fields set
to the default value.
-
- Cue Tracking Off - GeniusPro
Only (GeniusPro Default)
- [CUE] [2] [6] [*] [*]
- Creates a new cue numbered 26
as a Cross Fade cue(XF). All other fields are set to default
values.
- [CUE] [2] [7] {MOVE FADE}
[*] [*]
- Creates a new cue numbered 27
as a Move Fade cue (MF). All other fields are set to default
values.
- [CUE] [2] [8] {ALL FADE}
[*] [*]
- Creates a new cue numbered 28
as an All Fade cue (AF). All other fields are set to default
values.
- [CUE] [2] [9] (BLOCK CUE}
[*] [*]
- Creates a new cue numbered 29
as a Soft Block Cue (MF). All other fields are set to default
values.
-
- Cue Tracking On or This Cue Only - GeniusPro or Lightpalette
-
- GeniusPro
- [CUE] [2] [6] [*] [*]
- Creates a new cue numbered 26
as a Move Fade (Blank). All other fields are set to default values.
- [CUE] [2] [7] {ALL FADE}
[*] [*]
- Creates a new cue numbered 27
as an All Fade cue (AF). All other fields are set to default
values.
- [CUE] [2] [8] {CROSS FADE}
[*] [*]
- Creates a new cue numbered 28
as a Cross Fade cue (XF). All other fields are set to default
values.
- [CUE] [2] [9] (BLOCK CUE}
[*] [*]
- Creates a new cue numbered 29
as a Block Cue (blank). All other fields are set to default values.
-
- Lightpalette
- [CUE] [2] [6] [*] [*]
- Creates a new cue numbered 26
as a Tracking cue (blank). All other fields are set to default
values.
- [CUE] [2] [7] {HARD BLOCK}
[*] [*]
- Creates a new cue numbered 27
as a Hard Block cue (BL). All other fields are set to default
values.
- [CUE] [2] [8] {SOFT BLOCK}
[*] [*]
- Creates a new cue numbered 28
as a Soft Block cue (blank). All other fields are set to default
values.
- [CUE] [2] [9] (ALL FADE}
[*] [*]
- Creates a new cue numbered 29
as an All Fade Cue (AF). All other fields are set to default
values.
-
- Copying
an Existing Cue
-
- With the Cue Spreadsheet Screen
displayed and the cursor positioned alongside an existing cue,
you can create a new cue based on the details of the existing
cue as shown:
- Cue Tracking Off - GeniusPro
Only (GeniusPro Default)
- [CUE] [3] [0] [RECORD]
- Creates a new cue numbered 30
and copies the field values of the cue alongside the cursor position.
- [CUE] [3] [1] {ALL FADE}
[RECORD]
- Creates a new cue numbered 31,
changes the Cue Type to All Fade (AF) and copies the field values
of the cue alongside the cursor position.
- [CUE] [3] [2] {BLOCK CUE}
{RECORD}
- Creates a new cue numbered 32,
changes the Cue Type to Soft Block Cue (MF) and copies the field
values of the cue alongside the cursor position.
-
- Cue Tracking On or This Cue Only - GeniusPro or Lightpalette
-
- GeniusPro
- [CUE] [2] [6] [RECORD]
- Creates a new cue numbered 26
and copies the field values of the cue alongside the cursor position.
- [CUE] [2] [7] {ALL FADE}
[RECORD]
- Creates a new cue numbered 27,
changes the Cue Type to All Fade (AF) and copies the field values
of the cue alongside the cursor position.
- [CUE] [2] [8] {CROSS FADE}
[RECORD]
- Creates a new cue numbered 28,
changes the Cue Type to Cross Fade (XF) and copies the field
values of the cue alongside the cursor position.
- [CUE] [2] [9] (BLOCK CUE}
[RECORD]
- Creates a new cue numbered 29,
changes the Cue Type to Soft Block Cue (blank) and copies the
field values of the cue alongside the cursor position.
-
- Note: Cue parts cannot be All Fade
-
- Lightpalette
- [CUE] [2] [6] [RECORD]
- Creates a new cue numbered 26
as a Tracking cue (blank) and copies the field values of the
cue alongside the cursor position.
- [CUE] [2] [7] {HARD BLOCK}
[RECORD]
- Creates a new cue numbered 27,
changes the Cue Type to Hard Block (BL) and copies the field
values of the cue alongside the cursor position.
- [CUE] [2] [8] {SOFT BLOCK}
[RECORD]
- Creates a new cue numbered 28,
changes the Cue Type to Soft Block (BL) and copies the field
values of the cue alongside the cursor position.
- [CUE] [2] [9] (ALL FADE}
[RECORD]
- Creates a new cue numbered 29,
changes the Cue Type to Soft Block (BL) and copies the field
values of the cue alongside the cursor position.
-
- When in the Live Screen or any
of the Preview Screens (Cue, Group, Effect or Sub) you can copy
the levels of a cue to another cue using the {COPY FROM} softkey,
e.g.,
-
- [CUE] [5] [@] {COPY FROM}
[CUE] [2]
You can expose the record mode
soft keys at any time by using the [REC MODE] key. This
key is a toggle, and switches the centre LCD (consoles with 3
LCD displays) or the left LCD (consoles with 2 LCD displays) or
the LCD (Consoles with one LCD) between its normal display and
the record mode soft keys.
Level
Tracking
Since Cross Fades and All Fades
(Block Cues) record all channels, whether they change or not,
to change levels in a series of Cross Fades or All Fades (Block
Cues) you must re-record each one of the cues.
Move Fades (Tracking Cues), on
the other hand, are easy to modify. When the Cue Tracking field in the Show Setup Screen
is set ON (Lightpalette default) all level changes track through
subsequent cues to wherever the channel level is next changed.
Also when Cue Tracking is set to ON all cues are automatically
recorded as Move Fades (Tracking Cues) unless another type is
explicitly selected. If you want to avoid level tracking when
you subsequently modify cues, you can set the Cue Tracking field
to THIS CUE ONLY. In this mode level changes are recorded
into one cue and do not track through to subsequent cues.
For GeniusPro, when the Cue Tracking
field is set to OFF (GeniusPro default) cues are recorded as Cross
Fades unless explicitly recorded as another type.
- The [Q ONLY/TRACK] key
changes the state of the Cue Tracking field from ON to
THIS CUE ONLY or from THIS CUE ONLY to ON
for a single cue.
- [CUE] [1] [Q ONLY/TRACK]
[RECORD] Direct
1 and 2 Digit
[RECORD] [CUE] [1] [Q ONLY/TRACK] [*] Command Line
Records cue 1 with altered tracking state as described above.
Recording
a Text Label
You can record a text label (caption)
with each cue to help identify the cue.
- [CUE] # [TEXT] text [RECORD]
Direct 1 and 2
Digit
- [RECORD] [CUE] # [TEXT] text
[*] Command Line
- Records levels on the current
display into the specified cue and assigns a text string (caption)
to it.
[CUE] # [TEXT] text [*] changes the text string (caption) assigned
to a cue without changing recorded levels.
Refer to Basic Recording for examples.